Game Science CEO Feng Ji publicly challenged PlayStation's Astro Bot winning Game of the Year at The Game Awards, criticizing the selection criteria and expressing bewilderment at the decision.
In a detailed seven-part Weibo statement, Feng Ji candidly addressed his team's disappointment, admitting he had prepared an acceptance speech two years in advance. "I came all the way here for fr***ing nothing," he stated, while simultaneously acknowledging the excellence of all nominated games.
Black Myth: Wukong, the first Chinese game to receive multiple major nominations, won Best Action Game and Players' Voice awards. Despite these achievements, Feng Ji questioned the opaque selection process that ultimately crowned Astro Bot as Game of the Year.
"Honestly, I have no idea what the criteria for Game of the Year were this time," Feng Ji wrote, highlighting the perceived lack of transparency in the awards selection. He noted the strong fan reaction, observing that online responses were "mostly through humor and memes, which were hilarious."
The CEO positioned the game's development as more than just a singular achievement. "Some people say that for a team that had never made a single-player game, achieving such success on its first attempt is a rare fluke," he explained. "But I want to say this wasn't some fluke. It was the inevitable result of Chinese culture, Chinese talent, China's business environment, and China's gaming industry colliding with the global player community."
With a Metacritic score of 81, Black Myth: Wukong has garnered significant critical acclaim. Feng Ji remains optimistic, asserting that the game represents a broader trend: "I believe that in the future, more of our peers will bring higher-quality, more engaging, and more confident Chinese stories to the world."