The Warzone Season 3 Reloaded update is here, and true to form, it brings with it a complete overhaul of the arsenal, which is likely to disrupt player routines, force changes in loadouts, and probably, redefine the meta even across casual and competitive lobbies. But while the headlines are dominated by the launch of Ranked Play in Verdansk, it is the sweeping weapon tuning that really shakes the foundations. The fine-tuning goes across the board in the areas of Raven Software and Treyarch as they cover quite a lot of weapon classes-SMGs to snipers, rifles to shotguns, into a balancing act of buffs, nerfs, or subtle reworks. The aim? To create a more finely-tuned, competitive sandbox environment. But for players, this becomes simple: adapt or be outgunned.
A complete list of buffs and nerfs
AK-74
- Headshot multiplier reduced from 1.2x to 1.12x
- Lower Torso multiplier reduced from 0.95x to 0.9x
- Sprint to Fire speed slowed from 190ms to 215ms
- Aim Down Sight speed slowed from 270ms to 285ms
- Aim Down Sight move speed reduced from 3.2m/s to 3m/s
CR-56 AMAX
- Reload Speed Increased by 15% to align with other Black Ops 6 ARs
- Flip Mag adjusted from 25 rounds to 30 rounds
Kilo 141
- Reload Speed Increased by 15% to align with other Black Ops 6 ARs
BAL-27
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 28
Range: 0 – 31.8m
| Damage: 32
Range: 0 – 31.8m
|
Medium Damage Range 1
| Damage: 26
Range: 31.8 – 43.1m
| Damage: 26
Range: 31.8 – 41.9m
|
Minimum Damage Range
| Damage: 22
Range: >48.2m
| Damage: 22
Range: >41.9m
|
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Holger 556
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 38
Range: 0 – 40.6m
| Damage: 40
Range: 0 – 35.5m
|
Medium Damage Range 1
| Damage: 34
Range: 40.6 – 50.8m
| Damage: 38
Range: 35.5 – 45.7m
|
Minimum Damage Range
| Damage: 30
Range: >50.8m
| Damage: 32
Range: 45.7m
|
Additional Adjustments- Bullet Velocity increased from 720m/s to 810m/s
- Sprint to Fire speed improved from 252ms to 200ms
- Headshot multiplier decreased from 1.3x to 1.14x
- Lower Torso multiplier decreased from 0.96x to 0.85x
- Visual Recoil Reduced
Attachments
- 40 Round Mag increased to 50 rounds
M4
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 27
Range: 0 – 25.4m
| Damage: 32
Range: 0 – 43.18m
|
Medium Damage Range 1
| Damage: 24
Range: 25.4 – 40.64m
| Damage: 27
Range: 43.18 – 55.88m
|
Minimum Damage Range
| Damage: 20
Range: 40.64m
| Damage: 25
Range: 55.88m
|
Additional Adjustments- Bullet Velocity increased from 720m/s to 820m/s
- Upper Torso multiplier decreased from 1.1x to 0.95x
- Visual Recoil Reduced
TAQ-56
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 31
Range: 0 – 35.56m
| Damage: 39
Range: 0 – 38.1m
|
Medium Damage Range 1
| Damage: 28
Range: 35.56 – 47m
| Damage: 33
Range: 38.1 – 48.2m
|
Minimum Damage Range
| Damage: 25
Range: >47m
| Damage: 29
Range: >48.2m
|
Additional Adjustments- Bullet Velocity increased from 720m/s to 800m/s
- Visual Recoil Reduced
SMGs
C9
- 10mm Auto 30-Round Mag
- Vertical Recoil penalty reduced from 40% to 20%.
HRM-9
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 28
Range: 0 – 11.9m
| Damage: 24
Range: 0 – 10.6m
|
Medium Damage Range 1
| Damage: 24
Range: 11.9 – 19m
| Damage: 32
Range: 10.6 – 17.7m
|
Minimum Damage Range
| Damage: 20
Range: 19m
| Damage: 21
Range: 17.7m
|
Additional Adjustments- Medium Damage Range 2 Removed
- Lower Torso multiplier decreased from 1x to 0.85x
WSP-9
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 42
Range: 0 – 11.4m
| Damage: 45
Range: 0 – 11.9m
|
Medium Damage Range 1
| Damage: 35
Range: 11.4 – 20.3m
| Damage: 38
Range: 11.9 – 20.3m
|
Minimum Damage Range
| Damage: 27
Range: >20.3m
| Damage: 30
Range: >20.3m
|
Additional Adjustments- Medium Damage Range 2 Removed
- Sprint to Fire speed slowed from 66ms to 120ms
- Headshot multiplier decreased from 1.3x to 1.13x
- Upper Torso multiplier decreased from 1.1x to 1x
- Lower Torso multiplier decreased from 1x to 0.95x
- Visual Recoil Reduced
MX9
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 34
Range: 0 – 10.1m
| Damage: 38
Range: 0 – 11.1m
|
Medium Damage Range 1
| Damage: 28
Range: 10.1 – 22.3m
| Damage: 34
Range: 11.1 – 19.8m
|
Minimum Damage Range
| Damage: 19
Range: >22.3m
| Damage: 24
Range: >19.8m
|
Additional Adjustments- Medium Damage Range 2 Removed
- Bullet Velocity increased from 300m/s to 530m/s
- Sprint to Fire speed slowed from 88ms to 110ms
- Upper Torso multiplier decreased from 1.1x to 1x
- Lower Torso multiplier decreased from 0.94x to 0.9x
- Visual Recoil Reduced
Attachments- Extended Mag rounds increased from 45 to 50
PDSW 528
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 28
Range: 0 – 10.1m
| Damage: 30
Range: 0 – 12.2m
|
Medium Damage Range 1
| Damage: 24
Range: 10.1 – 20.5m
| Damage: 28
Range: 12.2 – 20m
|
Minimum Damage Range
| Damage: 19
Range: >20.5m
| Damage: 20
Range: >20m
|
Additional Adjustments- Medium Damage Range 2 Removed
- Bullet Velocity decreased from 680m/s to 570m/s
- Aim Down Sight speed improved from 240ms to 210ms
- Headshot multiplier increased from 1.2x to 1.27x
- Lower Torso multiplier decreased from 1x to 0.95x
- Visual Recoil Reduced
Shotguns
ASG-89
Rapid Fire
- Rate of Fire improvement increased from 3% to 5%
Marine SP
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 60
Range: 0 – 1.8m
| Damage: 60
Range: 0 – 1.8m
|
Medium Damage Range 1
| Damage: 45
Range: 1.8 – 6.3m
| Damage: 55
Range: 1.8 – 6.3m
|
Medium Damage Range 2
| Damage: 32
Range: 6.3 – 8.9m
| Damage: 45
Range: 6.3 – 8.9m
|
Minimum Damage Range
| Damage: 32
| Damage: 45
|
Additional Adjustments- Each Damage Value is per Pellet
Attachments- 12 Gauge Slugs
- Headshot multiplier increased from 1.2x to 1.6x
Lockwood 680
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 60
Range: 0 – 1.02m
| Damage: 60
Range: 0 – 1.8m
|
Medium Damage Range 1
| Damage: 45
Range: 1.02 – 4.5m
| Damage: 45
Range: 1.8 – 6.3m
|
Medium Damage Range 2
| Damage: 32
Range: 4.5 – 8.9m
| Damage: 32
Range: 6.3 – 8.9m
|
Minimum Damage Range
| Damage: 21
Range: >8.9m
| Damage: 21
Range: >8.9m
|
Additional Adjustments- Each Damage Value is per Pellet
LMGs
General
All Black Ops 6 Belt Fed Mag Attachments have their max ammo reduced from 500 to 210
Feng 82
- Fast Mag I
- Now reduces Pre-Fire Delay to 19ms (25% reduction).
PU-21
- Fast Mag I
- Now reduces Pre-Fire Delay to 10ms (50% reduction).
- Fast Mag II
- Now removes Pre-Fire Delay (100% reduction).
XMG
- Fast Mag I
- Now reduces Pre-Fire Delay to 25ms (25% reduction).
- Fast Mag II
- Now reduces Pre-Fire Delay to 17ms (50% reduction).
Pulemyot 762
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 36
Range: 0 – 38.1m
| Damage: 45
Range: 0 – 43.1m
|
Medium Damage Range 1
| New Range: N/A
| Damage: 38
Range: 43.1 – 55.8m
|
Minimum Damage Range
| Damage: 34
Range: 38.1m
| Damage: 34
Range: 55.8m
|
Additional Adjustments- Headshot multiplier increased from 1.12x to 1.19x
- Upper and Lower Torso multipliers decreased from 1.1x to 1x
- Visual Recoil Reduced
TAQ Eradicator
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 30
Range: 0 – 39.3m
| Damage: 32
Range: 0 – 40.6m
|
Medium Damage Range 1
| New Range: N/A
| Damage: 29
Range: 40.6 – 50.8m
|
Minimum Damage Range
| Damage: 26
Range: >39.3m
| Damage: 27
Range: >50.8m
|
Additional Adjustments- Aim Down Sight speed slowed from 330ms to 400ms
- Headshot multiplier decreased from 1.2x to 1.19x
- Lower Torso multiplier decreased from 1.1x to 1x
- Visual Recoil Reduced
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RAAL MG
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 38
Range: 0 – 41.9m
| Damage: 49
Range: 0 – 40.5m
|
Medium Damage Range 1
| Damage: 35
Range: 41.9 – 53.3m
| Damage: 42
Range: 40.5 – 53.3m
|
Minimum Damage Range
| Damage: 37
Range: >53.3m
| Damage: 37
Range: >53.3m
|
Additional Adjustments- Headshot multiplier decreased from 1.3x to 1.18x
- Lower Torso multiplier increased from 0.95x to 1x
- Visual Recoil Reduced
Sakin MG38
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 30
Range: 0 – 39.3m
| Damage: 38
Range: 0 – 35.5m
|
Medium Damage Range 1
| Damage: 27
Range: 39.3 – 50.8m
| Damage: 34
Range: 35.5 – 45.7m
|
Minimum Damage Range
| Damage: 25
Range: >50.8m
| Damage: 30
Range: >45.7m
|
Additional Adjustments- Headshot multiplier decreased from 1.4x to 1.14x
- Upper Torso multiplier decreased from 1.15x to 1x
- Lower Torso multiplier decreased from 1.05x to 1x
- Visual Recoil Reduced
Marksman Rifles
General
All non bolt action Marksman Rifles in MWII, MWIII and BO6 will now use AR ammo instead of sniper ammo.
AEK-973
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 44
Range: 0 – 40.6m
| Damage: 50
Range: 0 – 43.1m
|
Minimum Damage Range
| Damage: 40
Range: >40.6m
| Damage: 43
Range: >43.1m
|
Additional Adjustments- Bullet Velocity decreased from 900m/s to 860m/s
- Headshot multiplier increased from 1.1x to 1.2x
- Lower Torso multiplier decreased from 1x to 0.9x
Attachments- Rapid Fire
- Maximum Damage increased from 25 to 45
- Minimum Damage increased from 20 to 40
- Rate of Fire increased from 5% to 10%
- Damage Range penalty decreased from 35% to 25%
- Bullet Velocity penalty decreased from 20% to 10%
DM-10
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 78
Range: 0 – 45.7m
| Damage: 78
Range: 0 – 50.8m
|
Minimum Damage Range
| Damage: 60
Range: >45.7m
| Damage: 43
Range: >50.8m
|
Additional Adjustments- Bullet Velocity increased from 890m/s to 920m/s
- Aim Down Sight speed improved from 350ms to 330ms
- Inflicted Flinch to enemies increased
- Received Flinch from enemies decreased
SWAT 5.56
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 62
Range: 0 – 45.7m
| Damage: 62
Range: 0 – 50.8m
|
Minimum Damage Range
| Damage: 43
Range: >45.7m
| Damage: 47
Range: >50.8m
|
Additional Adjustments- Bullet Velocity increased from 870m/s to 910m/s
Attachments- Rapid Fire
- Damage Range penalty decreased from 30% to 15%
- Bullet Velocity penalty decreased from 18% to 10%
TR2
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 62
Range: 0 – 45.7m
| Damage: 59
Range: 0 – 45.7m
|
Minimum Damage Range
| Damage: 55
Range: >45.7m
| Damage: 59
Range: >45.7m
|
Additional Adjustments
- Bullet Velocity increased from 880m/s to 1020m/s
- Lower Torso multiplier increased from 0.9x to 1x
- Headshot multiplier increased from 1.2x to 1.27x
- Inflicted Flinch to enemies increased
- View Kick Strength improved significantly
Tsarkov 7.62
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 78
Range: 0 – 43.1m
| Damage: 80
Range: 0 – 50.8m
|
Minimum Damage Range
| Damage: 60
Range: >43.1m
| Damage: 60
Range: >50.8m
|
Additional Adjustments- Bullet Velocity decreased from 915m/s to 890m/s
- Neck multiplier increased from 1x to 1.25x
Snipers
HDR
Aim Down Sight speed slowed from 510ms to 600ms
FJX Imperium
Damage Range
| Pre-patch
| Post-patch
|
Maximum Damage Range
| Damage: 150
Range: 0 – 50.8m
| Damage: 150
Range: 0 – 58.4m
|
Minimum Damage Range
| Damage: 125
Range: >50.8m
| Damage: 145
Range: >58.4m
|
Additional Adjustments- Medium Damage Range 1 Removed
- Aim Down Sight speed improved from 580ms to 540ms