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All weapon buffs and nerfs in Warzone Season 3 Reloaded

Warzone Season 3 Reloaded introduces significant weapon tuning, impacting player strategies and potentially reshaping the meta. Raven Software and Treyarch have adjusted various weapon classes, from SMGs to snipers, aiming for a more balanced and competitive environment. Players must adapt to these buffs, nerfs, and reworks to remain competitive in the game.
All weapon buffs and nerfs in Warzone Season 3 Reloaded
Image via: Activision
The Warzone Season 3 Reloaded update is here, and true to form, it brings with it a complete overhaul of the arsenal, which is likely to disrupt player routines, force changes in loadouts, and probably, redefine the meta even across casual and competitive lobbies. But while the headlines are dominated by the launch of Ranked Play in Verdansk, it is the sweeping weapon tuning that really shakes the foundations. The fine-tuning goes across the board in the areas of Raven Software and Treyarch as they cover quite a lot of weapon classes-SMGs to snipers, rifles to shotguns, into a balancing act of buffs, nerfs, or subtle reworks. The aim? To create a more finely-tuned, competitive sandbox environment. But for players, this becomes simple: adapt or be outgunned.

A complete list of buffs and nerfs


AK-74

  • Headshot multiplier reduced from 1.2x to 1.12x
  • Lower Torso multiplier reduced from 0.95x to 0.9x
  • Sprint to Fire speed slowed from 190ms to 215ms
  • Aim Down Sight speed slowed from 270ms to 285ms
  • Aim Down Sight move speed reduced from 3.2m/s to 3m/s

CR-56 AMAX

  • Reload Speed Increased by 15% to align with other Black Ops 6 ARs
  • Flip Mag adjusted from 25 rounds to 30 rounds

Kilo 141

  • Reload Speed Increased by 15% to align with other Black Ops 6 ARs

BAL-27

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 28

Range: 0 – 31.8m

Damage: 32

Range: 0 – 31.8m

Medium Damage Range 1

Damage: 26

Range: 31.8 – 43.1m

Damage: 26

Range: 31.8 – 41.9m

Minimum Damage Range

Damage: 22

Range: >48.2m

Damage: 22

Range: >41.9m

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Holger 556

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 38

Range: 0 – 40.6m

Damage: 40

Range: 0 – 35.5m

Medium Damage Range 1

Damage: 34

Range: 40.6 – 50.8m

Damage: 38

Range: 35.5 – 45.7m

Minimum Damage Range

Damage: 30

Range: >50.8m

Damage: 32

Range: 45.7m


Additional Adjustments
  • Bullet Velocity increased from 720m/s to 810m/s
  • Sprint to Fire speed improved from 252ms to 200ms
  • Headshot multiplier decreased from 1.3x to 1.14x
  • Lower Torso multiplier decreased from 0.96x to 0.85x
  • Visual Recoil Reduced
Attachments
  • 40 Round Mag increased to 50 rounds

M4

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 27

Range: 0 – 25.4m

Damage: 32

Range: 0 – 43.18m

Medium Damage Range 1

Damage: 24

Range: 25.4 – 40.64m

Damage: 27

Range: 43.18 – 55.88m

Minimum Damage Range

Damage: 20

Range: 40.64m

Damage: 25

Range: 55.88m


Additional Adjustments
  • Bullet Velocity increased from 720m/s to 820m/s
  • Upper Torso multiplier decreased from 1.1x to 0.95x
  • Visual Recoil Reduced

TAQ-56

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 31

Range: 0 – 35.56m

Damage: 39

Range: 0 – 38.1m

Medium Damage Range 1

Damage: 28

Range: 35.56 – 47m

Damage: 33

Range: 38.1 – 48.2m

Minimum Damage Range

Damage: 25

Range: >47m

Damage: 29

Range: >48.2m


Additional Adjustments
  • Bullet Velocity increased from 720m/s to 800m/s
  • Visual Recoil Reduced

SMGs

C9

  • 10mm Auto 30-Round Mag

    • Vertical Recoil penalty reduced from 40% to 20%.

HRM-9

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 28

Range: 0 – 11.9m

Damage: 24

Range: 0 – 10.6m

Medium Damage Range 1

Damage: 24

Range: 11.9 – 19m

Damage: 32

Range: 10.6 – 17.7m

Minimum Damage Range

Damage: 20

Range: 19m

Damage: 21

Range: 17.7m


Additional Adjustments
  • Medium Damage Range 2 Removed
  • Lower Torso multiplier decreased from 1x to 0.85x

WSP-9

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 42

Range: 0 – 11.4m

Damage: 45

Range: 0 – 11.9m

Medium Damage Range 1

Damage: 35

Range: 11.4 – 20.3m

Damage: 38

Range: 11.9 – 20.3m

Minimum Damage Range

Damage: 27

Range: >20.3m

Damage: 30

Range: >20.3m


Additional Adjustments
  • Medium Damage Range 2 Removed
  • Sprint to Fire speed slowed from 66ms to 120ms
  • Headshot multiplier decreased from 1.3x to 1.13x
  • Upper Torso multiplier decreased from 1.1x to 1x
  • Lower Torso multiplier decreased from 1x to 0.95x
  • Visual Recoil Reduced

MX9

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 34

Range: 0 – 10.1m

Damage: 38

Range: 0 – 11.1m

Medium Damage Range 1

Damage: 28

Range: 10.1 – 22.3m

Damage: 34

Range: 11.1 – 19.8m

Minimum Damage Range

Damage: 19

Range: >22.3m

Damage: 24

Range: >19.8m


Additional Adjustments
  • Medium Damage Range 2 Removed
  • Bullet Velocity increased from 300m/s to 530m/s
  • Sprint to Fire speed slowed from 88ms to 110ms
  • Upper Torso multiplier decreased from 1.1x to 1x
  • Lower Torso multiplier decreased from 0.94x to 0.9x
  • Visual Recoil Reduced
Attachments
  • Extended Mag rounds increased from 45 to 50

PDSW 528

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 28

Range: 0 – 10.1m

Damage: 30

Range: 0 – 12.2m

Medium Damage Range 1

Damage: 24

Range: 10.1 – 20.5m

Damage: 28

Range: 12.2 – 20m

Minimum Damage Range

Damage: 19

Range: >20.5m

Damage: 20

Range: >20m


Additional Adjustments
  • Medium Damage Range 2 Removed
  • Bullet Velocity decreased from 680m/s to 570m/s
  • Aim Down Sight speed improved from 240ms to 210ms
  • Headshot multiplier increased from 1.2x to 1.27x
  • Lower Torso multiplier decreased from 1x to 0.95x
  • Visual Recoil Reduced

Shotguns

ASG-89

Rapid Fire
  • Rate of Fire improvement increased from 3% to 5%

Marine SP

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 60

Range: 0 – 1.8m

Damage: 60

Range: 0 – 1.8m

Medium Damage Range 1

Damage: 45

Range: 1.8 – 6.3m

Damage: 55

Range: 1.8 – 6.3m

Medium Damage Range 2

Damage: 32

Range: 6.3 – 8.9m

Damage: 45

Range: 6.3 – 8.9m

Minimum Damage Range

Damage: 32

Damage: 45

Additional Adjustments
  • Each Damage Value is per Pellet
Attachments
  • 12 Gauge Slugs

    • Headshot multiplier increased from 1.2x to 1.6x

Lockwood 680

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 60

Range: 0 – 1.02m

Damage: 60

Range: 0 – 1.8m

Medium Damage Range 1

Damage: 45

Range: 1.02 – 4.5m

Damage: 45

Range: 1.8 – 6.3m

Medium Damage Range 2

Damage: 32

Range: 4.5 – 8.9m

Damage: 32

Range: 6.3 – 8.9m

Minimum Damage Range

Damage: 21

Range: >8.9m

Damage: 21

Range: >8.9m


Additional Adjustments
  • Each Damage Value is per Pellet

LMGs

General

All Black Ops 6 Belt Fed Mag Attachments have their max ammo reduced from 500 to 210

Feng 82

  • Fast Mag I

    • Now reduces Pre-Fire Delay to 19ms (25% reduction).

PU-21

  • Fast Mag I

    • Now reduces Pre-Fire Delay to 10ms (50% reduction).
  • Fast Mag II

    • Now removes Pre-Fire Delay (100% reduction).

XMG

  • Fast Mag I

    • Now reduces Pre-Fire Delay to 25ms (25% reduction).
  • Fast Mag II

    • Now reduces Pre-Fire Delay to 17ms (50% reduction).

Pulemyot 762

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 36

Range: 0 – 38.1m

Damage: 45

Range: 0 – 43.1m

Medium Damage Range 1

New Range: N/A

Damage: 38

Range: 43.1 – 55.8m

Minimum Damage Range

Damage: 34

Range: 38.1m

Damage: 34

Range: 55.8m


Additional Adjustments
  • Headshot multiplier increased from 1.12x to 1.19x
  • Upper and Lower Torso multipliers decreased from 1.1x to 1x
  • Visual Recoil Reduced

TAQ Eradicator

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 30

Range: 0 – 39.3m

Damage: 32

Range: 0 – 40.6m

Medium Damage Range 1

New Range: N/A

Damage: 29

Range: 40.6 – 50.8m

Minimum Damage Range

Damage: 26

Range: >39.3m

Damage: 27

Range: >50.8m


Additional Adjustments
  • Aim Down Sight speed slowed from 330ms to 400ms
  • Headshot multiplier decreased from 1.2x to 1.19x
  • Lower Torso multiplier decreased from 1.1x to 1x
  • Visual Recoil Reduced
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RAAL MG

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 38

Range: 0 – 41.9m

Damage: 49

Range: 0 – 40.5m

Medium Damage Range 1

Damage: 35

Range: 41.9 – 53.3m

Damage: 42

Range: 40.5 – 53.3m

Minimum Damage Range

Damage: 37

Range: >53.3m

Damage: 37

Range: >53.3m


Additional Adjustments
  • Headshot multiplier decreased from 1.3x to 1.18x
  • Lower Torso multiplier increased from 0.95x to 1x
  • Visual Recoil Reduced

Sakin MG38

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 30

Range: 0 – 39.3m

Damage: 38

Range: 0 – 35.5m

Medium Damage Range 1

Damage: 27

Range: 39.3 – 50.8m

Damage: 34

Range: 35.5 – 45.7m

Minimum Damage Range

Damage: 25

Range: >50.8m

Damage: 30

Range: >45.7m


Additional Adjustments
  • Headshot multiplier decreased from 1.4x to 1.14x
  • Upper Torso multiplier decreased from 1.15x to 1x
  • Lower Torso multiplier decreased from 1.05x to 1x
  • Visual Recoil Reduced

Marksman Rifles

General

All non bolt action Marksman Rifles in MWII, MWIII and BO6 will now use AR ammo instead of sniper ammo.

AEK-973

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 44

Range: 0 – 40.6m

Damage: 50

Range: 0 – 43.1m

Minimum Damage Range

Damage: 40

Range: >40.6m

Damage: 43

Range: >43.1m


Additional Adjustments
  • Bullet Velocity decreased from 900m/s to 860m/s
  • Headshot multiplier increased from 1.1x to 1.2x
  • Lower Torso multiplier decreased from 1x to 0.9x
Attachments
  • Rapid Fire

    • Maximum Damage increased from 25 to 45
    • Minimum Damage increased from 20 to 40
    • Rate of Fire increased from 5% to 10%
    • Damage Range penalty decreased from 35% to 25%
    • Bullet Velocity penalty decreased from 20% to 10%

DM-10

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 78

Range: 0 – 45.7m

Damage: 78

Range: 0 – 50.8m

Minimum Damage Range

Damage: 60

Range: >45.7m

Damage: 43

Range: >50.8m


Additional Adjustments
  • Bullet Velocity increased from 890m/s to 920m/s
  • Aim Down Sight speed improved from 350ms to 330ms
  • Inflicted Flinch to enemies increased
  • Received Flinch from enemies decreased

SWAT 5.56

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 62

Range: 0 – 45.7m

Damage: 62

Range: 0 – 50.8m

Minimum Damage Range

Damage: 43

Range: >45.7m

Damage: 47

Range: >50.8m


Additional Adjustments
  • Bullet Velocity increased from 870m/s to 910m/s
Attachments
  • Rapid Fire

    • Damage Range penalty decreased from 30% to 15%
    • Bullet Velocity penalty decreased from 18% to 10%

TR2

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 62

Range: 0 – 45.7m

Damage: 59

Range: 0 – 45.7m

Minimum Damage Range

Damage: 55

Range: >45.7m

Damage: 59

Range: >45.7m


Additional Adjustments
  • Bullet Velocity increased from 880m/s to 1020m/s
  • Lower Torso multiplier increased from 0.9x to 1x
  • Headshot multiplier increased from 1.2x to 1.27x
  • Inflicted Flinch to enemies increased
  • View Kick Strength improved significantly

Tsarkov 7.62

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 78

Range: 0 – 43.1m

Damage: 80

Range: 0 – 50.8m

Minimum Damage Range

Damage: 60

Range: >43.1m

Damage: 60

Range: >50.8m


Additional Adjustments
  • Bullet Velocity decreased from 915m/s to 890m/s
  • Neck multiplier increased from 1x to 1.25x

Snipers

HDR

Aim Down Sight speed slowed from 510ms to 600ms

FJX Imperium

Damage Range

Pre-patch

Post-patch

Maximum Damage Range

Damage: 150

Range: 0 – 50.8m

Damage: 150

Range: 0 – 58.4m

Minimum Damage Range

Damage: 125

Range: >50.8m

Damage: 145

Range: >58.4m


Additional Adjustments
  • Medium Damage Range 1 Removed
  • Aim Down Sight speed improved from 580ms to 540ms
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